# Highlights

> Highlight overlay configuration passed to draw(). Each key targets a specific well component.

> **Highlights** = `object`

Highlight overlay configuration passed to `draw()`. Each key targets a specific well component.

## Properties

### bore\_hole?

> `optional` **bore\_hole?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### caves?

> `optional` **caves?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### cement\_pad?

> `optional` **cement\_pad?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)

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### fractures?

> `optional` **fractures?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### hole\_fill?

> `optional` **hole\_fill?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### lithology?

> `optional` **lithology?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### reduction?

> `optional` **reduction?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### surface\_case?

> `optional` **surface\_case?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### well\_case?

> `optional` **well\_case?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]

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### well\_screen?

> `optional` **well\_screen?**: [`HighlightItem`](/render/api/type-aliases/HighlightItem)[]
