# LegendRenderConfig

> **LegendRenderConfig** = `object`

## Properties

### borderRadius

> **borderRadius**: `number`

***

### height

> **height**: `number`

***

### itemWidth

> **itemWidth**: `number`

***

### labels

> **labels**: `object`

#### boreHole

> **boreHole**: `string`

#### caveDry

> **caveDry**: `string`

#### caveWet

> **caveWet**: `string`

#### cementPad

> **cementPad**: `string`

#### centralizer

> **centralizer**: `string`

#### conflict

> **conflict**: `string`

#### fractureSingle

> **fractureSingle**: `string`

#### fractureSwarm

> **fractureSwarm**: `string`

#### fractureWater

> **fractureWater**: `string`

#### holeFillGravel

> **holeFillGravel**: `string`

#### holeFillSeal

> **holeFillSeal**: `string`

#### pump

> **pump**: `string`

#### reduction

> **reduction**: `string`

#### surfaceCase

> **surfaceCase**: `string`

#### wellCase

> **wellCase**: `string`

#### wellScreen

> **wellScreen**: `string`

***

### maxWidth?

> `optional` **maxWidth?**: `number`

***

### padding

> **padding**: `number`

***

### title

> **title**: `string`
