# TooltipKey

> Keys identifying which tooltip types are active. Pass to RenderConfig.tooltips to control visibility.

> **TooltipKey** = `"geology"` \| `"hole"` \| `"surfaceCase"` \| `"holeFill"` \| `"wellCase"` \| `"wellScreen"` \| `"reduction"` \| `"centralizer"` \| `"pump"` \| `"conflict"` \| `"fracture"` \| `"cementPad"` \| `"cave"`

Keys identifying which tooltip types are active. Pass to `RenderConfig.tooltips` to control visibility.
